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v1.29.1
Stable
Fixed
- stop furniture light and barrier updates from re-triggering their own restore and flooding packets
ee6c069
! [Fixes]
Furniture
- Furniture packets not being sent with netty injection disabled
- Furniture lights going dark after chunk unloads, ignoring placed blocks or toggling back off
- Waterlogging leaking between furniture of the same type
- Sliding door hitboxes not following the panel when opened
- Barrier hitboxes not blocking chests and shulker boxes from opening
- Furniture evolution and armor effects not running on Folia
- Furniture culling causing lag
- Modified drops from
NexoFurnitureBreakEvent being ignored in some cases - Furniture beds erroring, spamming debug messages or breaking with Moonrise on 26.3
nexo-furniture WorldGuard flags not applying to hitboxes, seats and ModelEngine furniture- Protection plugins not stopping jukebox and evolving furniture interactions
Items
- Item updates removing custom-model-data and
unbreakable set by other plugins - Trimmed armor breaking pack generation
- Blocks with
hardness: 0 not breaking instantly PotionEffects ignoring durations like 10s and the particles and icon keysthrowing_model being ignored- Directional variations getting lost on reload
- Shift and glyph tags not working on Adventure 4 servers
- Mechanics disabled in
mechanics.yml still running until a restart
Recipes
- Smelting mechanic not smelting every drop
- Recipe reloads resending every recipe to every player
- Brewing recipes not working on 26.1 to 26.3
Pack
- Multipacks, templates and overlays not overriding files when obfuscation is on
- Base item model overrides missing from generated models
- Pack generation failing on a full temp folder, or throwing away everything when one step fails
- Corrupt or unfinished external pack downloads being read
- Hermes uploads not being retried
- ViaVersion pack format dropping below 1.21.4
- GIF shaders missing on 26.3
- Bundles and block updates breaking from dropped packets
* [Changes]
- Replaced automatic CustomArmor detection with an explicit
CustomArmor.id per item, with old setups being converted automatically - Replaced
disable_enchanting with the enchantable: 0 component, with old configs being converted automatically - Moved RequiredPack and DefaultPack downloads from GitHub to Hermes
- Improved overlays so a single supported overlay no longer shadows imported files
~ [API]
- Added
NexoFurnitureDropEvent for editing furniture drops - Added
NexoItems.registerExternalItem and NexoPreItemsLoadEvent for plugins registering their own items - Added
NexoFurniture.registerItemOverride for per-player furniture items
+ [Features]
- Added
disable_components_on_prevent_breaking, which disables tools and weapons kept alive by `prevent_break - Added
Misc.extended_enchantable, which also blocks anvils and grindstones for items with enchantable: 0 - Added
preserve to crafting recipe ingredients, so components like enchantments carry over to the result - Added support for 26.3
- Added support for the
compostable, cooking_fuel, brewing_fuel, interact_animation and attack_animation components
- Added furniture placement previews, opened by sneaking with furniture in hand and rotated by scrolling
- Example;
preview_placement: true on a furniture, with defaults under furniture.preview_placement in mechanics.yml
! [Fixes]
- Fixed Custom-Tridents playing the return sound playing when picked up off the ground
- Fixed backpack item filters being bypassed by click-dragging items in
- Fixed Crucible items showing raw item-stat placeholders
- Fixed Glyph shadow-color and hover-text disappearing when a message was made up of only that glyph
- Fixed Nexo translations dropping the arguments of translatable messages
- Fixed team packets from other plugins with placeholder parameters failing to send
- Fixed dialogs with an item in their body failing to register on startup
- Fixed armor items not getting an equippable component assigned automatically
- Fixed Nexo items being usable inside crafters even with
allow_in_vanilla_recipes turned off
Furniture
- Fixed furniture beds not skipping the night on newer servers and not acting like vanilla beds while sleeping
- Fixed players being dismounted inside or below a furniture bed instead of beside it
- Fixed connectable furniture cornering wrongly on parallel rows, ignoring rotated corners and leaving stale shapes on its neighbours
- Fixed renamed furniture not stacking, and dyed or renamed furniture dropping the plain item
- Fixed cloned worlds sharing furniture hitboxes with the world they were copied from
Resourcepack
- Fixed newly shipped default glyphs never arriving on servers that already had a glyphs folder
- Fixed the pack hashes reaching the proxy after the pack they belong to
- Fixed errors on servers that have pack generation or pack hosting turned off
- Fixed BBModel elements always falling back to legacy rotations
- Fixed obfuscation keys going missing when a cached pack was reused instead of regenerated
- Fixed a wrong vanilla-pack version being picked on locally compiled server jars
* [Changes]
- Replaced the
Glyphs.default_shadow_color setting with Glyphs.default_shadow, and old configs are still read and converted for you - Removed the TRIMS CustomArmor
- Entire CustomArmor setting is now gone as we only have COMPONENT type now
- Reworked how the resourcepack atlases are split so the new 1.21.11 item and block atlases work
± [API]
- Added
NexoCustomBlockPreDropLootEvent for changing or cancelling custom-block loot before it drops - Added methods on
Drop for reading the min and max amounts
+ [Features]
- Added a whitelist option to Backpack Mechanic
- Automatically determine supported PackFormat based on ViaVersion/ViaBackwards if present
- Added the multipack template hashes to the pack data sent to NexoProxy
- Added settings for the anvil repair-cost cap and for what a furniture bed requires before you can sleep
- Added four new recipe types: Smithing, Transmute, Anvil and Crafter
- In-game builders for Smithing, Anvil, Crafter & Campfire RecipeBuilders
- Support for ingredients of a specific amount, that take durability damage & be replaced upon crafting
v1.27
Stable
✓ [Fixes]
Glyphs & text
- Scoreboard glyphs, GIF-glyphs and the
glyphinfo command not working on 26.2 - GIF-glyph frames offset wrong when frame size did not match the aspect ratio
- Animated glyphs rendering blank when resolved before pack-generation finished
- Reference-glyphs missing from emoji-list and never registering placeholders
- Glyph tag scanning, escaping and parsing reworked to keep component roots
- Glyphs not rendering in playerlist objectives using number-formats
- Glyph and shift tags not parsing in options-menu lang keys
- Recipe-Screen using legacy formatting, thus not allowing glyphs
- Gradient-tag not nested correctly in the resource-pack prompt
- PAPI-tags bypassing permissions and returning nothing outside chat
Items
- JukeboxPlayable and ItemsAdder id-remaps not converting properly from IA
- Crossbow breaking when defining
charged_model/firework_model use_remainder referencing a nexo_item being dropped depending on item parse-orderblocks_attacks failing to build on Paper 26.2 due to changed bypassed_by signatureComponents.enchantable 0 clamped to 1 instead of removing the component- PersistentData not building nested
TAG_CONTAINERs, missing array-types and erroring on unknown types - Config-defined PersistentData pinned to the stored copy on item-update
- Missing item-model textures breaking the item-definition, now using a placeholder
custom_model_data dropped from the material item-model when preferring item_modeldamaged_models and pack base-models lost in the legacy override conversion- Model face-UVs outside 0..16 making 26.1+ clients drop the item-definition
- 1.21.11+ model rotations only reaching clients below 26.1, now clamped in legacy overlays
Pack
- Incorrect "missing texture" for Paletted Permutation atlas entries
- Undefined custom-armor layers parsing as empty keys, blocking sibling layers
- Armor asset-ids only being dropped for helmets that use a 3D
Pack.model - Obfuscation replacing overlay models with their base variant, and skipping equipment layers, vanilla-keyed models and fonts
- Stale overlay-entries from imported packs and older generations breaking textures
- Multipack template-packs not resolving per pack-server, so LobFile and S3 can serve them
- Pack-generation hanging when ModelEngine zipped early or never registered
- POLYMATH migrating to HERMES even on configs that already used HERMES
Furniture & blocks
- ModelEngine issue on Folia due to teleport not teleportAsync
- Furniture culling and door packet-updates running off the Folia region-thread
- Furniture using the wrong placement-variant for settings like
restricted_rotation - Furniture step and fall sounds never playing due to hitbox block lookup
- Furniture duping drops when spam-clicking ModelEngine furniture
- FurnitureBed potential invisibility issue due to third-party plugins
- Noteblock dupe when broken within a tick of its note playing
- Unloading a world corrupting the block-sound task map
- Min culling-distance comparing against max bound, disabling culling when set
* [Changes]
- Reworked atlas split to properly handle the 1.21.11+ split, removing the
legacy_atlas setting - Allow defining texture in ItemModel-Builder to skip Pack & manual Model files
- Split item formatting into individual itemname, lore and customname toggles
- Allow specifying
tooltip_display.hide_tooltip - Added
force_visibility setting for FurnitureBed - Improved validation of vanilla assets in glyphs and items, grouped per issue
- Optimized Furniture occlusion-culling, pack-generation, barrier collisions, light-block handling,
- step/fall sounds, the furniture evolution-task and mob-movement and liquid-flow around hitboxes